
Col Cherryman
V O O D O O Aegis Cartel
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Posted - 2010.02.24 11:44:00 -
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Edited by: Col Cherryman on 24/02/2010 11:45:45 Edited by: Col Cherryman on 24/02/2010 11:44:21 this is my old proposal, should be join to "Outlaw Project"
This idea is only a sketch if you like it we do it jointly can this idea was already, I dont know
my dream: Pirate npc corporations (for example : blood raiders, guristas pirates, angel cartels) would be avaliable only for the truth pirates (players who set creates a pirates).
I'd like these npc agents to give pirates (the players with standing -10) missions where purpose would be another player player with a high standing, who makes missions against pirate npc corporation (blood raiders, guristas pirates, angel cartels ... etc) For example: if the player "Gothard'de Belle" will take mission where the aim will be blood vessels riders and if this mission will be in low sec or 0.0, then my npc pirate agent in the region that I am in, should immediately send me an e-mail that this person took such missions and blood riders ask me for help in getting rid of a striker If it was in another region then my npc pirate agent should give me a bookmark to my region's opened worm hole to "constellations" in which the player is taking a mission ...
I know, I'll have a little time but glad to try :) as I get to this constellation then I will be scanning systems for a striker I should also have facilitated scanning the player on a mission as easy as it was in the safe spot this is dark side of eve
alternatively
players with high standing, a minimum of 5.0 should have access to agents npc concord if a player has a lower security status should not have access to these missions these agents could give bounty hunting missions for players agents bounty hunter story line should be in high sec bounty hunting mission objective should be a pirate (player) cooperating for the example with (the blood raiders, guristas pirates, angel cartels ... etc) bounty hunting missions should be available at the moment he accepts pirate player mission (assasinate) then the agent bounty hunter would give a bookmark to the worm hole that leads to a constellation of which may appear the pirate (pirate player)
npc agents could assign bounty to pirates which eliminate player on their missions these agents could also propose to the player-pirate's victim to put some bounty on the pirate It would be a part of reward for bounty hunter who killed the pirate For a few days after taking the mission Bounty Hunters could receive messages from their concord agents about the location where the wanted pirate is currently docked
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